Work/Games/Ibatic
Ibatic
Ibatic is a fast-paced platformer in which you evolve in a fantastic world. Beat the fastest time in each level by sliding, jumping and dashing through various deadly environments using the power of your staff.​
GENRE: Platformer, Solo
GAME ENGINE: Unity
TEAM SIZE: 5
DEV TIME: Oct 2020 - Jan 2022
RELEASE: PC (Steam)
AWARDS & RECOGNITION:
Put forward on school's website.
CONTEXT
Ibatic was first created in the context of my diploma project for the Interaction Designer Bachelor Degree at the Institut de Création et Animation Numérique (ICAN).
The project is born from a love for experiences built around great mobility. It was developed during eight months by a core team of five people working part time.
Using an iterative bottom up process, we started by building a fun toy in Unity and then focused on developing a game structure. We developed a functional prototype to show off our gameplay and art direction going as far as publishing it on Steam.
WHAT I DID ON THE PROJECT
Game Design
-
Core mechanics design using a holistic and rational approach
-
3Cs design and calibration with an iterative process
-
Establishment of meta-loops and OCR loops
-
Game analysis using MDA framework
-
Game feel design and prototyping
-
Work on player motivation and rewards
UI Design​​
-
End of level reward screen design and implementation.
-
Design and implementation of UI elements and their animations using DOTween.
Team Management
-
Helped the team plan out their tasks and following the progress of the project
-
Managed a twitter page for the game
MORE DETAILS
I tried to break down each element of the mechanic at the design stage of the production.
This approach allowed me to easily tweak the parameters later on in the project while prototyping.
These parameters were later used in the level design to create the difficulty curve of the game.